A2 – Week 8 – Quantified Self and Burned Calories app

The Quantified Self is a movement to incorporate technology into data acquisition on aspects of a person’s daily life in terms of inputs (e.g. food consumed, quality of surrounding air), states (e.g. mood, arousal, blood oxygen levels), and performance (mental and physical). Such self-monitoring and self-sensing, which combines wearable sensors (EEG, ECG, video, etc.) and wearable computing, is also known as life logging. Other names for using self-tracking data to improve daily functioning are “self-tracking”, “auto-analytics”, “body hacking”, “self-quantifying”, self-surveillance, life logging, surveillance, and Humanistic Intelligence. In short, quantified self is self-knowledge through self-tracking with technology. Quantified self-advancement have allowed individuals to quantify biometrics that they never knew existed, as well as make data collection cheaper and more convenient. One can track insulin and cortisol levels, sequence DNA, and see what microbial cells inhabit his or her body.

The collected quantified self-data is then analysed to identify underlying patterns and correlations with an intention to gain insights so that better health or behavioural outcomes can be achieved. The data is typically visualized using simple techniques that don’t require a high level of technical expertise. Athletes and their coaches commonly make detailed notes on nutrition, training sessions, sleep and other variables. Similar tactics have long been used to combat health problems like allergies and migraines. But new technologies make it simpler than ever to gather and analyse personal data. Sensors have shrunk and become cheaper. Accelerometers, which measure changes in direction and speed, used to cost hundreds of pounds but are now cheap and small enough to be routinely included in smartphones. This makes it much easier to take the quantitative methods used in science and business and apply them to the personal sphere.

There are some important applications for quantified self

Important applications for quantified self include:

Health and Wellness Apps: Smartphone apps and devices are widely used to track and visualize data related to food, nutrition, weight loss, exercise, fitness levels, blood oxygen levels, sleep patterns, body posture and caloric intake, etc.—to continually measure progress and take necessary actions to achieve better health outcomes.

Corporate Wellness: Companies are increasingly investing in quantified self-data devices and processes to guide their employees toward healthy living and better lifestyle choices—both to reduce health insurance costs and boost employee morale and productivity.

Quantified Baby: This is an offshoot of the quantified self-movement and refers to continually tracking data on various activities of babies to provide useful insights to both parents and health professionals. The quantified baby movement is, however, receiving mixed reactions as experts question its utility.

Networked Wellness Systems: Data is tracked using multiple sensors and wearables and then wirelessly uploaded to centralized servers for further analysis. This scenario enables more comprehensive health monitoring and will gain popularity in the near future.

Recently I have used Health app on my iPhone (with integrated sensor) and transfer data to Fitbit to analyse.

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My iPhone has the sensor which can track steps I get a day, it also count the distance and floors I walk or run. Then I import all the data from Health to Fitbit app to get the statistics about the calories I have burn from the activities. I can also add the food I eat and set the target by adding my current weight and my desired weight. So Fitbit can calculate for me how much calories I need to

Week 13 – Wrap-up and done!!!!!

Photo credit: Finish via (C.C. License)

IAB260 – Social Technology, is a new unit which makes me a bit curious about. When I first looked at this unit, I was not sure what I should learn or do from IAB260. I couldn’t figure out what I will be taught for social technology. For the first few day, looking at the content of website, I could imagine what I should do for the rest of this semester with this unit. There was a bit confusion at the first when Kate told us we will communicate on Google+ and get the unit resources by other website. However when I get used with new material tools for learning, it becomes more interesting and enjoying. IAB260 on Google+ community are students and teaching staffs who are friendly and give you any immediate feedback ASAP.

Weekly learning outcome.

There is 13 weeks of this unit with some exciting and interesting activities, and also difficult tasks. I am in Evens group, which requires me to complete critical reflection on week 4, week 6, week 8 and week 10.

Photo credit: Activity via (C.C. License)

Evens Activities

Week 4 – I was not sure how to express my idea about online community and how to write clearly for an online blog post. However I get over it and did well for the published post on WordPress

Week 6 – I was thinking about the natural disaster which some suggested case study from Kate. Finally I have chosen another one with Nepal Earthquake in 2015 and Japan Tsunami in 2011. I didn’t get any trouble with this week reflection. I think I did well for them

Week 8 – I wasn’t sure about this week activity content. I was sure I would write something about health device and app for my critical reflection. However I didn’t know where I should start and go with. However I finally end up with Health app in my iPhone and transfer the data to get some analysis with Fitbit app

Week 10 – In this week I found a very interesting topic for me. I do like about Intellectual property, social technology, and sharing art online. It is hard to explain why I am so excited with this topic. But I have been using internet for a long time and I understand the value of my own photos or others. I was surprised when there are someone using photos of others on Instagram to sell them with the price $100k. If it was me, I would try way to take my photos back and have some actions with that guys.

Personal Poster, Identify Maps and reflection

The poster took me lots of time to finish. I got trouble when my idea didn’t meet with the content available on internet. I figured out to use the icons with less text because I know that a picture worth a thousand words. The problem is most of the icons from the source I found were not free for use. I had backup plan to use my created icons, however it took 7-10 times longer than using free icons. I gave up with that idea, and I had to return with my first plan. I kept searching more sources with free use licence. Finally I found one with a huge library which meet with my requirement. The biggest challenge was solved and I only need time to finish the rest of this assignment.

Photo credit: Gamification via (C.C. License)

The gamification challenges

This activity is quite enjoyable for me. I could interact with me other students online and relax to play the game. However there are some pretty difficult task because they are timed. Some tasks was only 1 hour timing and I couldn’t do any when I was at work. But overall, the task make me more active when I am online in IAB260 community.

My strength and weakness

I discovered that I did well for the area of designing. However I also have some weak point as writing and understanding the content or question. I did some feedback for my writing skill and I appreciate about that. The hardest thing I found for me from this unit is understanding clearly the content. I am sure it was stated clearly by Kate but it just my language problem. I usually have to read many times to clarify the content of the question before I did.

Key take-away from this unit

There are some 3 keys I got from this unit including researching skill, writing skill, and copyright.

I do researching a lot when I learn or write my critical reflection. I found that my researching skill has improved by giving the right keywords and scan quickly to the thing relating to my topic. My writing skill was also improved when I write my reflection. I got the feedback from others and corrected my mistakes on time. I also read posts and learn from their feedback to get for my own. And lastly copyright is also an interesting topic for me. It also remind me to double check the copy right of anything I got from other or I should use my own and protect it online

A2 – Week 10 – Intellectual property, social technology, and sharing art online

Photo credit: Copyright via (C.C. License)

Intellectual property (IP) is the property of your mind or proprietary knowledge and can be an invention, a trade mark, a design or the practical application of your idea. Examples of intellectual property include music, literature, and other artistic works; discoveries and inventions; and words, phrases, symbols, and designs. Under intellectual property laws, owners of intellectual property are granted certain exclusive rights. Some common types of intellectual property rights (IPR) are copyright, patents, and industrial design rights; and the rights that protect trademarks, trade dress, and in some jurisdictions trade secrets. Intellectual property rights are themselves a form of property, called intangible property. Although many of the legal principles governing IP and IPR have evolved over centuries, it was not until the 19th century that the term intellectual property began to be used, and not until the late 20th century that it became commonplace in the majority of the world.

Social technology is defined as applying the used technologies for specific purposes especially social ones: to ease social procedures via social software and social hardware, which might include the use of computers and information technology for governmental procedures, etc. Examples are social software (e.g., wikis, blogs, and social networks) and communication capabilities (e.g., Web conferencing) that are targeted at and enable social interactions. It has historically referred to two meanings: as a term related to social engineering, a meaning that began in the 19th century, and as a description of social software, a meaning that began in the early 21st century.

Sharing art online is a term what you share your own visual art to your friends or the art of someone on internet. As Jamie states that many of us online marketers are familiar with the concept of “free” and “royalty-free” images. In fact, we can get downright excited about finding awesome images. Of course, there is always the alternative, which involves paying for subscriptions for good images. However, nothing beats free…usually. As long as you respect the rules, the “free” images often work out well.

I also found that there are some thing on Facebook copyright policy for sharing your content and information

You own all of the content and information you post on Facebook, and you can control how it is shared through your privacy and application settings. In addition:

 

  1. For content that is covered by intellectual property rights, like photos and videos (IP content), you specifically give us the following permission, subject to your privacy and application settings: you grant us a non-exclusive, transferable, sub-licensable, royalty-free, worldwide license to use any IP content that you post on or in connection with Facebook (IP License). This IP License ends when you delete your IP content or your account unless your content has been shared with others, and they have not deleted it.

 

  1. When you delete IP content, it is deleted in a manner similar to emptying the recycle bin on a computer. However, you understand that removed content may persist in backup copies for a reasonable period of time (but will not be available to others).

They are just 2 clause on a very long Facebook copyright policy. After a while to get through all them, I figure out that it could understand by this way

Facebook does not claim copyright ownership of any content posted by users. Whoever the rights holder of the content is still owns their work. If you post writing or images you created, you still own the copyright to your work. If you post written work or images created by other people, you don’t claim copyright to their work just because you posted it on your Facebook page. If you posted someone else’s work without their permission, you have infringed their work

Most of social network as Instagram and Facebook are similar for their own copyright policy.

To sum up this topic I would recommend something that to protect your art when you are using them online

Work out what uses of your work you will allow before putting any material online: for example:

  • can people buy it online?
  • can people download it?
  • is it available for private use only, or can it be used in public?

Make sure that people know you are the copyright owner of your work and what they can do with your work.

Use a search engine to see if other people are using your material.

If your copyright is infringed get legal advice and take action. Learn more about how to take action on the following pages.

A2 – Week 6 – Social Media and Disaster

110318-N-SB672-773 SUKUISO, Japan (March 18, 2011) An aerial view of Japanese Ground Self-Defense Force personnel and disaster relief crews searching Sukuiso, Japan for victims of a 9.0-magnitude earthquake and subsequent tsunami. (U.S. Navy photo by Mass Communication Specialist 3rd Class Dylan McCord/Released)

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SUKUISO, Japan (March 18, 2011) An aerial view of Japanese Ground Self-Defense Force personnel and disaster relief crews searching Sukuiso, Japan for victims of a 9.0-magnitude earthquake and subsequent tsunami. (U.S. Navy photo by Mass Communication Specialist 3rd Class Dylan McCord/Released)

Photo credit: Emergency vehicles search for victims of earthquake/tsunami. via (C.C. License)

Natural disaster is something that can happen at any time anywhere which caused the most damage to human being. People are always trying to confront and overcome the affect after the natural disasters. For example, Japan Earthquake and Tsunami in 2011 and Nepal Earthquake in 2015 were two of terrible disasters which caused of thousands of dead people and destroyed facilities. However, social networks have become common in life and it is increasingly developing in supporting people in danger by many ways. Although social networks takes an important roles in creating a huge connect networks to support and rescues people in danger, it is also take advantages by someone for bad purposes.

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Photo credit: Nepal earthquake 2015 via (C.C. License)

Social Network takes part in connecting and communicating for everyone after disaster. In fact, after the earthquake in Japan in 2011, telephone lines disrupted, most of the people contacted their relatives by email, text, messages on Twitter or Facebook. Besides that, it also showed the strength of social network was bigger than ever. On Twitter, people can use hashtag #Japan, #JPQuake, #PrayForJapan, etc to inform people about things relating to the earthquake. Google also created Crisis Response about all information about the earthquake and the other tool Person Finder to find people in the disaster. Few weeks ago, Nepal had to bear an earthquake, what ended the life of more than 8000 people. #NepalEarthquake, #Nepal, #EarthquakeNepal, #nepalquake were the most hashtag used on Twitter. Google also supported people to find their relatives on Finder, and its crisis maps with information about the earthquake. Facebook also had their own way for people to check-in safety from the earthquake. Moreover, they also can donate their money on Facebook.

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Photo credit: Nepal earthquake 2015 via (C.C. License)

On the other hand, social network is also creating much annoying and being used for wrong purposes after the disaster. As mentioned above about Facebook supporting for Nepal Earthquake, they gave out the feature for people to check-in safety from the earthquake. However, a number of Facebook users in the U.S. and around Europe are using Facebook’s Safety Check feature to mark themselves as “safe” following the Nepal earthquakes. It seems they are using the wrong purpose of that tool which allows family and loved ones to check in with those in the area affected by the quakes to let them know they’re safe. The problem is they are not in Nepal and some of them don’t really where Nepal is and how bad of the Nepal Earthquake.

Photo credit: Social Media Dataflows via (C.C. License)

Once again, social network is part of the revolution of communication. In the past, people could get the information and communicate each other by many ways as word-of-mouth, radio, telephone, and TV. Nowadays, it is the era of internet where social media is a higher level of communication. For my opinion, social network not only helps connecting people by distance, it also creates many opportunities to support communities, especially in the circumstance of natural disaster. It is easier and faster than old ways in the past. Although there are many people takes advantage by using social network for disaster like scam, I still believe in the bright future of social network in the area of community support.